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Home > Key Stage 2 (Ages 7 - 10) > Scratch: Making a PAC Man game
Scratch: Making a PAC Man game

The ICT and Computing staff at Langley Grammar School have collaborated with The Royal Holloway University to create step-by-step learning videos on using Scratch in the classroom. These learning resources are aimed at KS2 and KS3 students. 

The Royal Holloway is committed to sharing the enthusiasm of our staff and students for computer science with young people in local schools and colleges. To find out more about our computer science outreach programme, please contact This e-mail address is being protected from spambots. You need JavaScript enabled to view it
 
If you liked this set of lessons on Pac Man why not combine this with the various ways of creating characters that chase and kill Pac Man click here

Slough: Langley Grammar School

Target age goup: Teachers

Session Title: Installation of SCRATCH Software

Duration: 1 hour lesson

  

 

Session Title: Basics of SCRATCH

Learning Objective: 

1.       Sequence instructions to move your character and use a repeat for a specific outcome.
2.       Test a sequence of instructions and where appropriate make adjusts.
3.       Design your character and stage for your game aimed a particular audience.

 Duration: 1 hour lesson




Target age group: Upper KS2 / Lower KS3

Session Title: Advanced SCRATCH Controls

Learning Objectives:
1.       Use variables to control events in a game.
2.       Set the variables to ensure correct game play.
3.       Attach sounds to a sprite and/or stage.

Duration: 1 hour lesson









 Target age group: Upper KS2 / Lower KS3

Session Title: Customising your game

Learning Objective:
1.       Adapt existing scripts and stages to make them suitable for a game idea you have.
2.       Independently develop the functionality of your game to match your game idea.

Duration: 1 hour lesson

Extension: Highest Score

Extension: Pen

Extension: Set start point

Target age group: Upper KS2 / Lower KS3

Session Title: Advanced customising your game

Learning Objective:
1.       Adapt existing scripts and stages to make them suitable for a game idea you have.
2.       Independently develop the functionality of your game to match your game idea.

Duration: 1 hour lesson

Extension: Speech tool

Extension: Thought bubble

 

Extension: Using variables to create timer

 

Target age group: Upper KS2 / Lower KS3

Session Title: Including computer control characters

Learning Objective:
1.       Adapt existing scripts and stages to make them interact with a computer controlled character
2.       Independently adapt and develop the functionality of your computer controlled charactyer to make your game unique.

Duration: 1 hour lesson

Extension:  Hunter

 

Target age group: Upper KS2 / Lower KS3

Session Title: Scatch Challenge

Purpose: Pupils begin the lesson by working with their teacher to develop their creative writing skills. Once the pupils have complete their creative writing activity which is to examine an object think of a creative story about that object, pupils will be expected to use their existing (basic) knowledge of SCRATCH to implement a game based on their creative writing activity.

Duration: 1 hour lesson x 3 

Attachments:
FileDescriptionFile size
Download this file (SCRATCH_Evaluation.pdf)SCRATCH_Evaluation.pdf 24 Kb
Download this file (SCRATCH_SelfAssessment.pdf)SCRATCH_SelfAssessment.pdf 90 Kb
 
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+44 (0) 1753-598-350

Reddington Drive Langley Berkshire SL3 7QS United Kingdom

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